Eva Munnich is a 3D artist - The CreativeMindClass Blog

Mar 16, 2022

Eva Munnich works as an animator as well as illustrator from London. As a visual artist, she draws cute, 2D/3D-animated characters. The film school she attended was an art school in Germany and was involved in all kinds of animation projects. When she realized that there was a lack of a creative challenge, Eva actively sought new ways to stretch her wings. Three years ago, she came to London to explore its thriving and vibrant art scene and she decided to venture into the realm of illustration and character design.

Here you will find out how Eva turned around her creative route and get specifics about her unique X-Files animation project that she collaborated together with Phil Brookes.

Looking for challenges, and creating a directions for your career.

Prior to moving to London in the year 2017 I lived in a small town in Germany and freelanced as an After Effects animator. It wasn't a lot of creative opportunities, my skills plateaued quickly, and I got very annoyed.

The move from London and getting acquainted with all the lovely animation people here gave me a huge push. It was like: "Damn, I'm running with the cool kids now - better crank up my stuff. "

Eva Munnich

After attending the 2019 Pictoplasma conference, I decided to join the world of quirky character designers. It was clear quick that my characters perform best in 3D which is something I'm still learning which can be challenging, yet extremely rewarding!

My work caught the eye of Greenhouse Animation, which is now representing me as director by Greenhouse Animation.

Bootsdude, Tardigrade, and Big hug, 2020

The X-Files project as well as the mystery of socks disappearing

One of the first client projects I did in my newly found style is my Covered by Lemonade clip.

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Lemonade Insurance approached me to design a piece for their continuous Instagram artist collaboration. Because the company is a content insurer and the concept of adorable household items in trouble immediately occurred to me. It was then that the X-Files project came to life.

I spent the last winter locking down and re-watching the x-files. So, involving an abduction from the past was to be logical. The problem was that all characters had to be in the same spot to be in the same spot so that the animation loop could be closed in order for them to be actually abducted. This was when I came up with thought of making the washing machine pop open as well as the single pink sock fly up to the UFO.

As I was creating the UFO while giving the UFO little legs, I realized how things could all get sucked into. The UFO is missing its sock and is now regaining it!

I find that creating a good story is best done by mixing different things that seem unconnected initially. To make something unexpected take place and also to give inanimate objects a personality by sticking silly faces on their surfaces is what's most enjoyable to me!

It is covered by Lemonade 2021

Concerning the workflow for animation

My process always begins with sketches of the characters, and then a storyboard. I developed it into an animatic for Lemonade to convey the concept as well as the time. Then, I get into Cinema 4D and model all my characters. This is also where I experiment with materials and make style frames.

When the animation created is completed in Cinema 4D is done, I then switch to After effects for final touches and compositing. The pink light beam, as an example, can be done by using After Effects.

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The sound effects, as well as working with Phill Brookes

This was my first project I worked on with sound designer, Philip Brookes, and he really rocked it! His contribution elevates the clip up to a new level and connects everything perfectly! It was an amazing task to complete and I'm hoping to create more of it!

We've had a conversation with Phil about his process for producing sounds to be used in his X-Files project. Listen to the full interview by Phil Brookes.

In the present I'm learning more methods to rig characters and to make beautiful textures with Cinema 4D and Redshift. I experiment with combining 2D animation with 3D, and I'm excited to see what direction my journey into character design takes me next!

cute 3D art
Coverager banner illustration, 2021

Tips for visual artists about how to alter your career path

A few tips that I would like to offer to anyone wanting to change directions:

  1. Choose the method that fits your ideas best and invest in learning that! Moving design is a process that feels like you're required to learn everything there is. But that's simply not possible.
  2. You should take your strangeness seriously and never downplay your weirdness. Your uniqueness is yours. Your unique voice and style is distinctive.
  3. Embrace your ideas. Whatever's going on in your head accept it, and then make the most of it!

We're awestruck by the visual artworks, the creative path she's taking, as well as the changes she's made. At CreativeMindClass we are convinced that creative people have a great ability to create paths similar to Play-Doh to make them stunning. We're thrilled to see dreams and bold people succeeding. Thank you for sharing your story Eva!

Head to Instagram to see more 3D character animations and keep track of Eva's upcoming project. You can explore a larger selection of her work on her site.

Lady wearing a fruit hat, Boi and dog in 2021

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