Eva Munnich is a 3D artist Eva Munnich: 3D artist - The CreativeMindClass Blog

Aug 6, 2022

Eva Munnich works as an animator as well as illustrator who is based in London. As a visual artist, she draws cute, 2D/3D-animated characters. She was a film student at art school in Germany as well as worked on all kinds of animation projects. When she realized that there was a inability to find a new challenge, Eva actively sought new ways to stretch her wings. A few year ago, Eva came to London to explore its thriving, vibrant art scene, and she decided to venture into character and illustration.

Below you can read about the way Eva turned around her creative path and find out the details about the unique X-Files animation project she worked on along with Phil Brookes.

About seeking challenges and changing the direction of your career

Prior to my move to London in the year 2017 I lived in a small town in Germany and worked for a while as an After Effects animator. There weren't many creative challenges and my abilities slowed down quickly and I became really annoyed.

Moving into London and getting acquainted with all the lovely animation people there gave me a massive boost. It was like: "Damn, I'm running with the cool kids now and I should get my stuff. "

Eva Munnich

After visiting this year's Pictoplasma event, I made the decision to join the universe of odd character creators. It was clear quickly that my characters function best when they're in 3D which is something I'm learning from scratch, which is hard but also very satisfying!

My work was noticed by the folks at Greenhouse Animation, which is now representing me as director by Greenhouse Animation.

Bootsdude, Tardigrade and Big hug, 2020

Concerning the X-Files project as well as the mystery of disappearing socks

One of the initial clients I worked on with my brand new-found style was that of the Covered by Lemonade clip.

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Lemonade Insurance approached me to make a piece to promote the regular Instagram art collaboration. Because the company is a content insurance company and I was thinking of cute household objects in danger immediately popped into my head. This is how the X-Files project came to life.

I spent the last winter locking down and re-watching the x-files. Therefore, the idea of a classic alien abduction seemed intuitive. The problem was that all characters had to be in the same spot, in the end, so that the animation loop could be closed to ensure that none really be abducted. That was when I came up with the idea to have the washing machine open and the one pink sock flying up to the UFO.

While making the UFO and giving it small legs, I realized how things could all fall into place. The UFO is missing its sock and is retrieving it!

I find that creating a good story works best by combining diverse things that may seem incompatible at first. In order to make something surprising happen and to give inanimate objects personality through sticking silly faces on them , is the best way to have fun for me!

The cover is Lemonade, 2021

Concerning the workflow for animation

My work process starts with sketches of characters, and then an outline of the story. I turned the animation for Lemonade to communicate the idea and timing. After that, I jump to Cinema 4D and model all my characters. Also, this is the time I try out different the materials I use and create style frames.

Once the animation within Cinema 4D is done, I switch over to After Effects to do compositing and finishing touches. The light beam that is pink, for instance, is created with After Effects.

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The sound effects, and working with Phill Brookes

It was the first job I had with a sound designernamed Phil Brookes, and he really did a great job! His contribution elevates the clip up to a new level and connects everything perfectly! It was an incredible project to work on and I'm hoping to do more projects like this one!

We've spoken to Phil about the process of creating sound effects for the X-Files project. Listen to the interview with Phil Brookes.

At the moment I'm learning more methods for character rigging , and also how to create stunning textures using Cinema 4D and Redshift. I'm trying to combine 2D animation with 3D, and I'm looking forward to seeing what direction my journey into character design leads me to next!

cute 3D art
Coverager banner design, 2021

Ideas for visual artists on how to change the direction of their careers

A few tips that I would like to offer anyone who wants to alter directions:

  1. Choose the method that fits your ideas best and invest in learning that! Working in motion design feels as if you have to be aware of everything there is. It's just not feasible.
  2. Take your weirdness seriously and never downplay the significance of it. Your uniqueness is yours. Your voice, your style and creativity are unique.
  3. Take your time and embrace your ideas. Whatever's taking place in your head, embrace it and make your own!

We're delighted by Eva's artistic work, the path she's taking, as well as the changes she's made. We at CreativeMindClass We believe that artists possess the ability to form paths like Play-Doh to make them stunning. We're thrilled to see dreams and bold people succeeding. Thanks for sharing your story Eva!

Go to Instagram to find new 3D animated characters as well as keep track of Eva's upcoming projects. There is a greater collection of her works on her website.

Lady wearing a fruit hat, Boi and dog, 2021

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