Beautiful 3D art by the CreativeMindClass Blog
The Story of the Creator: How the mind that is creative is working. By makers of CreativeMindClass The #1 Platform for Creating and Selling Online Courses.
In this interview animator Eva Munich shares her journey in reversing her artistic track and discovering her distinctive design style as an 3D character designer. She explains her decision to move to London, her experience attending the Pictoplasma conference and how she landed a representation as a director at Greenhouse Animation. The interview also focuses on her X-Files project, which she created for Lemonade Insurance, and explains the workflow of her animation studio and the way she collaborated with the sound designer Phil Brookes.
Eva offers tips to visual artists seeking to shift their career, including finding the technique that best matches their vision, and embracing their distinctiveness and making sure to take their "weirdness" serious.
About seeking new challenges and a change in the direction of your career
Before I moved to London in the year 2017 I lived in a small town in Germany and worked for a while as an After Effects animator. While there weren't many challenges to my creativity and my abilities slowed down quickly and I became very frustrated.
Moving into London and getting acquainted with all the lovely animation people here gave me a huge boost. It was like "Damn it, I'm among the cool kids now - better start putting on my best."
Following my visit to at the 2019 Pictoplasma event, I made the decision to join the community of innovative character designers. The realization came quick that my characters perform most effectively in 3D - something that I'm learning by doing and it's hard, but very satisfying!
My work caught the eye to Greenhouse Animation, and I'm now represented as a director with them.
About the X-Files project and the secret of disappearing socks
One of the initial project for clients that I created with my brand new-found style was my Covered by Lemonade clip.
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Lemonade Insurance approached me to design a piece for their regular Instagram artist collaboration. As the business is a content insurer and the concept of adorable household objects in danger immediately popped into my head. That's how the X-Files project came to life.
The last winter, I was on lockdown watching all the x-files. Therefore, the idea of a classic alien abduction seemed obvious. However, all of the characters needed to be in the same spot, in the end, to close the animation loop in order for them to actually get abducted - this is the reason I got thought of making the washing machine pop open and the single pink sock flying towards the UFO.
When I was creating the UFO and giving it little legs, I realized how everything could fall into place. The UFO is missing its sock and is retrieving it!
I find that creating a good story is best done by mixing various things that appear unrelated at first. To make something unexpected happen and to give inanimate objects a personality by sticking humorous faces on them , is the best way to have fun to me!
Information about the animation workflow
My workflow always starts with sketches of characters and an outline of the story. I turned the animation for Lemonade to help communicate the concept as well as the time. After that, I jump to Cinema 4D and model all my characters. It is also where I test out materials and make style frames.
When the animation created within Cinema 4D is done, I move to After effects for compositing and finishing touches. The light beam that is pink, for example, is done using After Effects.
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about the sound effects, and how to work together with Phill Brookes
This was the first time I did with a sound designer, Phil Brookes, and he really took it to the next level! His contribution elevates the footage into the next level, and makes everything come together flawlessly! It was an amazing task to complete I'm looking forward to do more projects like it!
We've spoken to Phil about the process of creating sound effects for the X-Files project. Listen to the interview by Phil Brookes.
At the moment, I'm learning more techniques for character rigging and how to make beautiful textures with Cinema 4D and Redshift. I experiment with combining 2D and 3D animation and I'm excited to see where my character design journey will take me in the future!
Artists can get tips for changing a career direction
I have some suggestions to anyone who wants to alter directions:
- Choose the method that fits your needs best and take the time to learn it! Motion design can feel like you need to know all there is. However, that's not the case.
- Be serious about your oddness and don't minimize it. Your uniqueness is yours. Your unique voice and style is distinctive.
- Take your time and embrace your ideas. Whatever's going on in your head accept it, and then make your own!
Animator + Illustrator
Eva Munnich
Eva Munnich is an animator as well as illustrator from London. As a visual artist she draws cute, 2D/3D-animated characters. She studied film in the art academy in Germany and was involved in many different projects for animation. In the wake of a inability to find a new challenge, Eva actively sought new possibilities to spread out her wings. Three years ago, she came to London to learn about its growing, vibrant art scene, and decided to go into character and illustration.
Visit Instagram for new 3D animated characters as well as follow her future projects. You can explore a larger selection of her work on her website.
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